The initial idea was to give ill children and adolescents during their time in hospital undergoing treatment a reason to be mobile and fill their time.
With Rigshospitalet I created the Augmented Reality App ‘Monster Gartner’. I was in charge as overall project manager with planning, supplier communication, risk management etc.
As concept owner, I combined the hospital context with the creative production of our suppliers through my game design knowledge. This involved patients and staff through analysis, concepting, and testing. The project was developed from idea to implementation, in collaboration with departments and research scientists, and is now in use in the hospital.
Press, June 2022: Den dag Lilje fik sin helt egen monsterplante
Press, 7. September 2020: Nyt digitalt spilunivers skal gøre indlagte børn og unge ´monster aktive´
Press, 22. February 2022: Lancering af Monster Gartner
Frantics is a hectic PlayLink PS4 Party Game with 15 mini games and lot of silly madness.
My work included concept development, tutorial creation, level design and implementation, testing & reviewing, coordination between art, sound, programming etc and final quality endurance.
I have been developing Friendless Runner from start to finish, and been main designer on Tour de Frantics, Dough Knights, Bomb Slingers and Jetpack Nut Jub in various statages of their development.
A tablet game for the 5-7y old about what food does to your body. The kids can explore, play and learn while using the effects the food has one the body to complete mini games or pretend-play.
During the 7 months of production I’ve been part of taking the concept from prototype to finished game, designing core mechanics, mini games, art assets end much more, including weekly external testing and project management.
Game Jam Development
Play it here: www.vegedus.itch.io/dts
by Mads Egedal Kirchhoff, Malte Burup, Martin Dušek, Johanne Louise Nagel and Kikko Siggaard
In DÅTS you merge figures of the same type and color to clear the screen. The goal is to merge as many as possible, achieving combos and keep going. The game ends if 3 of the same type and color is shown at the screen.
We challenged us selves to make an addictive, simple “endless” game.
The Circle, a tablet story-driven platformer about an incomplete circle trying to find its missing piece. On its journey it will meet many characters and potential fitting pieces, changing its abilities and the story.
I worked on levels for creating a vertical slice and developed game mechanics to be introduced during the game in early development.
Kenneth Hallberg Faigh: Programming, Sound, Game Design, Level Design.
Duy Tan: Animation, Game Design, Character design and 3D Modeling.
For my Bachelor at KADK I did an experiment. It was inspired by minimalistic feelings-based games such as Loneliness, LIM, Loved and Pretentious Game, but I wanted to expand the experience and give the player the power to interpret without judgement. Kind of like a Rorschach test but as a game. You would learn something about how you react to situations and can reflect upon your own intuitive choices while playing.
A sad story based game about a young girl who think she is dead. She’ll seek through her home to hide her death and herself from her parents. The game is about Depression among children.
Kasper Ingdahl Andkjær: Programming.
Concept development of a cooperative third person action game. Kind of like Left 4 Dead, but with sheep, procedural generated dreams, sweet nightmares and no guns.
As sheep trying to manage the nightmares of a six year old boy’s dreams. You need to work intensely together in a crazy dream world and distract the nightmares so they don’t wake up the boy.
As cupid you get send to the underworld after the mess you made with Romeo and Juliet. You have your arrows of love to make you way through this platform adventure game.
We where 28 students working on the project for 9 weeks in 2012. I did 3D, textures and mostly; project management. Please check out my teacher’s recommendation.