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Kikko Siggaard

Process & Game Design – Illustration – Storytelling

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Author: Kikko Siggaard

Bachelor Rapport done!

December 20, 2016December 23, 2016 | Kikko Siggaard

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Now I just have to finish the game..! 😀

SpilBar #32: Who cares if its a game?

Image | December 9, 2016December 23, 2016 | Kikko Siggaard

SpilBar_byKikko.jpg

Games in public is cool!

December 9, 2016December 23, 2016 | Kikko Siggaard

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It’s fantastic that games is now big enough to be played on buildings with lots and lots of people watching ❤ Taken at Kolding Light Festival.

Henrike Lode : Shipping a game

November 29, 2016December 23, 2016 | Kikko Siggaard

HenrikeLodeLecture_byKikko.jpg

Our teachers at KADK had arranged a cool talk on learning games and how to get our game into the world by Henrike Lode.

My workspace <3

November 23, 2016December 23, 2016 | Kikko Siggaard
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Half Moon Club: Colours

November 10, 2016December 23, 2016 | Kikko Siggaard

halfmoonclub_bykikko

Our student knowledge sharing club, Half Moon Club, was about choosing the right colours this time. Anne Sigimund gave a lot of nice guidelines and a workshop to test it out.

Making paper prototypes

November 1, 2016December 22, 2016 | Kikko Siggaard
fittinginprototype_bykikko
narcissismeprototype_bykikko

For my bachelor I’m making paper prototypes of small, abstract games focused on communicating social concepts. These is Fitting in and Narcissism. Other games was Addiction, Performance anxiety and Shyness.

Inspiration on abstract emotional games

October 28, 2016December 23, 2016 | Kikko Siggaard

Inspiration-byKikko.jpg

I would totally recommend to check them out!
From the top left; Loneliness, They Love You, Pretentious Game.
From the bottom left: LIM, LOVED, Thomas Was Alone.
Also; the pigeon is from Gunnerkrigg Court. Should be checked out too.

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Process & people at TRIFORK

Since January 2023 I've worked at TRIFORK on a LEGO House project. We aim to digitally rebuild the Home of the Brick, to even better support play, stability and new ideas in the future. My role is mostly as 'Scrum Master' helping my team of Devs and the PO to thrive and develop the Robo Lab Experience.
I'm a designer with focus on games, users, people and process. Previously I've been developing a Tamagotchi meets Pokemon Go game for children at the hospital at Rigshospitalet managing the process and design from idea to implementation. Before that I was making a quirky learning game for kids about food at Klassefilm. And level design at The Lovable Hat Cult and mini games at NapNok Games.

I have a bachelor in Game Design from KADK and is a Diploma Engineer in Process and Innovation from DTU.

Programs
Unity. Photoshop. Illustrator. InDesign. Visual Studio. GitHub. Miro. Trello. Jira.

Languages
Danish. English. Danish Sign Language. C#.
Contact: LinkedIn
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