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Kikko Siggaard

Process & Game Design – Illustration – Storytelling

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Celebrating retro games

December 20, 2016December 23, 2016 | Kikko Siggaard

retro_bykikko

We got a bunch of old consoles and games at the school for Christmas. Tekken, Super Mario, Frogger, SingStar and more ^^

SpilBar #32: Who cares if its a game?

Image | December 9, 2016December 23, 2016 | Kikko Siggaard

SpilBar_byKikko.jpg

Games in public is cool!

December 9, 2016December 23, 2016 | Kikko Siggaard

GamesInPublic_byKikko.jpg

It’s fantastic that games is now big enough to be played on buildings with lots and lots of people watching ❤ Taken at Kolding Light Festival.

Henrike Lode : Shipping a game

November 29, 2016December 23, 2016 | Kikko Siggaard

HenrikeLodeLecture_byKikko.jpg

Our teachers at KADK had arranged a cool talk on learning games and how to get our game into the world by Henrike Lode.

Process & people at TRIFORK

Since January 2023 I've worked at TRIFORK on a LEGO House project. We aim to digitally rebuild the Home of the Brick, to even better support play, stability and new ideas in the future. My role is mostly as 'Scrum Master' helping my team of Devs and the PO to thrive and develop the Robo Lab Experience.
I'm a designer with focus on games, users, people and process. Previously I've been developing a Tamagotchi meets Pokemon Go game for children at the hospital at Rigshospitalet managing the process and design from idea to implementation. Before that I was making a quirky learning game for kids about food at Klassefilm. And level design at The Lovable Hat Cult and mini games at NapNok Games.

I have a bachelor in Game Design from KADK and is a Diploma Engineer in Process and Innovation from DTU.

Programs
Unity. Photoshop. Illustrator. InDesign. Visual Studio. GitHub. Miro. Trello. Jira.

Languages
Danish. English. Danish Sign Language. C#.
Contact: LinkedIn
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